![dota 1 puck dota 1 puck](https://www.ixpap.com/images/2021/11/Puck-Dota-2-Wallpaper-2.jpg)
On autocast, it can dodge instant damage like Bounty Hunter attacking you out of invisibility, but it can also dodge Zeus' Lightning Bolt if you're in Static Field range, Mirana's Arrow, and Spiritbreaker's ultimate. Manually cast, it lets you dodge stuns like Vengeful Spirit's, Sven's, Lina's, etc. Phase Shift is a unique ability that can prevent damage from any source. Orb can be useful to escape up hills or take shortcuts when chasing by going over impassable terrain.
![dota 1 puck dota 1 puck](https://cdnb.artstation.com/p/assets/images/images/027/832/165/large/anton-osipov-puck1.jpg)
Additionally, Orb's damage doesn't scale as well as Rift but its mana cost doesn't increase, so if you're bad at managing mana it can be more useful. The Illusory Orb build can still be used in a side lane if you don't need the silence or aren't facing any melee. It's a better build when paired with a lane partner who can disable/nuke, but not as good for soloing middle as it requires you to get close to targets. You still have Orb to escape, but it isn't maxed first because its utility doesn't improve over levels.
#Dota 1 puck plus
The Waning Rift build in the first tab scales better and is more difficult to dodge, plus it provides a solid silence and protection against melee. The basic combination is Orb away from opponents, then Shift to avoid a stun / lethal nuke, then replace Orb before it expires and after it's far enough away. Mastering Orb + Phase Shift is the first thing you will need to do with Puck. These two are picked first to keep you from dying, giving you both an escape and a nuke dodge. There are two main builds, both starting with level 1 Orb and level 2 Shift. This is most important when chasing someone down because it can help you get in a crucial extra hit by canceling attacks into movement. You should cancel the secondary animation if you're experienced enough to not cancel the attack itself, but it's not as bad as some heroes (e.g., Crystal Maiden).
![dota 1 puck dota 1 puck](https://i.redd.it/hxv8p6gsa6a51.jpg)
The second number is the time after the attack or spell that a hero animation is playing but it can be canceled by any command. If you don't know what the numbers on the animations mean, the first number is the startup time - if something is canceled in this time, nothing will happen. You're very vulnerable to ganks early on, so avoid disables with Orb/Shift as well as you can. Also has low move speed, so boots and level 1 Orb are pretty important. Horrible Strength, get Bracer over Null Talisman if you need the early HP and are okay with last hitting without the +6 Int.